Reverse Engineered Object - Final Renders (Rhino)



For this assignment we were tasked with choosing an object to reverse engineer in Rhino with our newly gained skills. Through the use of digital calipers measuring accuracy to 0.01mm, when deciding the object it had to be completely dissectible and that comes apart into more than 3 pieces.
 










This project for me was lots of fun. It was awesome to be able to apply the knowledge we learned from class to an actual deliverable that showcases our skills and development throughout the semester. When choosing my object I intentionally chose one that I felt would be challenging (within reason) to keep myself from getting lazy, as well as an object that I felt would prove to me a satisfying final product. Throughout this process at certain points I absolutely felt way in over my head, tasked with many curved, intricate, and detailed surfaces to model. The model had many iterations using different techniques to get my desired outcome with closest resemblance and accuracy to the original object. Although there were many hurdles along the way I found I learned a lot, I also feel the stuff I learned actually stuck because I had to apply it and problem solve to get the desired form. 

Ultimately I am very happy with the finally outcome and I am very proud of how far I have come. These renders unfortunately were not done in KeyShot for numerous reasons, but I am still fairly satisfied with what I achieved given Rhino's rendering limitations. I hope to update this as soon as I can with even higher fidelity renders utilizing KeyShot.


*I was able to do one render with KeyShot free trial at home, unfortunately they watermark it and do not allow saving the file so I deemed it too tedious and not worth the time for it to be watermarked*






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