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Mold Positive Design

From escalation with the last design and experimentation, I decided to keep a similar, more simplistic form. A big challenge was getting into the mindset of positives vs. negatives and making sure the structure is correct, alongside being very conscious of draft angles and release . I thought choosing a rounder, smoother object would make that simpler, but even through modifications from the first iteration it was still challenging. I used the DraftAngleAnalysis command to identify smaller, less obvious areas that could cause release issues or undercuts , and adjusted the form accordingly. As can be seen through experimentation, I was initially having trouble wrapping my head around getting a two-piece mold strategy to work (and successfully showing a positive, the mold/negative, and the final object ). I initially made a single-part, open-faced mold again for simplicity, and because I couldn’t successfully create the two-piece at first. I’m keeping the one-piece version as a back...

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