Surface Design Study & Execution
So as I approached making my design for this project I looked and having a simple design form factor as the structure/ canvas of the design. I later piece by piece added more details utilizing different inspired designs or patterns from the documentation I gathered in my everyday life.
Inspiration Documentation & Research
The front of my pc case I ended up using as the form or structure of the whole design that I ultimately pieced inspired snip bits of each of the design ideas from the documentation below. I believe starting with a simple geometric form then later adding complexity helps with the creative process as well as the overall flow of the design.
The choice to have the almost classic 70's/80's movie theatre carpet party design wasn't initially planned it just kind of happened when experimenting with negative space, along with the trim tool, array tool, and the established base I created. It also sprouted through combining many of the following geometric patterns and designs that would easily be created through Array. When I played around with different polygons and the Array tool I thought it look very similar to this carpet design so I took inspiration from the simple RGB color scheme and implemented it into the whole piece.

As you can see in these images the honeycomb like lattice, the diamond fractal-like patterns on the side of the mattress, as well as the interesting diamond curved shape on the curtains. These all cumulated into the final polygon shape design seen going from the top right diagonally to the bottom left.

I really like the faux woodgrain design that is seen in many flooring, siding, and much furniture to give it a sense of organic qualities as well as a more polished finish. I boiled this design simply down to the elongated oval and elliptical shapes surrounding each other. I incorporated this as seen into the bottom half of my design once again adding some organic feel to the design having it break through the array party confetti pattern.
The checkered or zebra print sort of color scheme with the black and white was an aesthetic choice which created deeper contrast between the more classic RBG/ Rainbow color scheme seen throughout the design. It also came out simply through the process as seen in the image below there is simple black and white contrast. I used this design as it is one from Star Wars and I really like the art style of the wall architecture from within Imperial buildings, but I also found it helped round out the design as it contained many straight geometric flat lines. The white later happened to work very well with the overall color scheme when experimenting with Hatching.
This pattern I really liked and thought it was simple yet complex if you added more within a given area. I utilized the Array tool once again a played around with a multitude of different size and sided polygons to create pattern variety, as seen on the bottom right side of the design, experimenting with different scales later on after color was added.
The plastic vine design and organic strands inspired be to create the Halloween creepy branches coming out on the right side of the design, I wanted something more organic among far more geometric patterns and inorganic design. I added this polyline feature last to the design to fill in excess negative space that was jarring and caught the eye in a way that I did not like, I also later increased the size of the geometric pillars below these branches to take up even more of that space.

These last two images were ultimately unused. But I liked the patterns seen on the surface of each.
I played around in general for the whole design by recreating each design from my images I gathered/took then after having sketched out of few ideas, implementing these designs and just playing with how they were layered on to each other. I'd trim one section to test and then go back and try another, as well has placing different designs on top of and within each other, which I think created a nice cohesive and fun final design.
In the end I am very proud of my design and had a blast experimenting with the 2D tools in Rhino. I learned lots about reiteration and taking inspiration from outside designs in my everyday life that quite often get taken for granted, and even in the simplest of designs feature great complexity. I look forward to playing with applying this to 3D.



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